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February 15, 2026
by
pearcypearcy
#update
RIPPITZ has been rebuilt in Godot, which was tough. I know there is tools to import C# and tweak, but i wanted it to not be a jankey mess. It was important to me that it kept the terminal look... so I...
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Update
February 03, 2026
by
pearcypearcy
#update
Based on feedback stating a lack of Support Packs when using chance alone, added milestone supports. Every 100 packs opened (difficult with compounding cost) and every 100 unique cards acquired (dimin...
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Update
January 29, 2026
by
pearcypearcy
#Update
Major update to make it more difficult/rewarding. Pack cost now scaled with the number of applied support modifiers. Each modifier now increases cost to rip by 15% compounded. Also given the ability t...
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