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Rippitz

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Devlog

  • Browser Version
    February 15, 2026 by pearcypearcy#update
    RIPPITZ has been rebuilt in Godot, which was tough. I know there is tools to import C# and tweak, but i wanted it to not be a jankey mess. It was important to me that it kept the terminal look... so I... Continue reading
  • Update
    February 03, 2026 by pearcypearcy#update
    Based on feedback stating a lack of Support Packs when using chance alone, added milestone supports. Every 100 packs opened (difficult with compounding cost) and every 100 unique cards acquired (dimin... Continue reading
  • Update
    January 29, 2026 by pearcypearcy#Update
    Major update to make it more difficult/rewarding. Pack cost now scaled with the number of applied support modifiers. Each modifier now increases cost to rip by 15% compounded. Also given the ability t... Continue reading
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Updated 4 days ago